Toggle Main Menu Toggle Search

Open Access padlockePrints

The Newcastle University research output collection, currently available on ePrints, will shortly be moving to a new open repository platform, Figshare. To prepare for the data migration we have paused adding new content to ePrints, and will resume once the new repository is launched. During this time you will continue to have access to ePrints (but no new content will appear). We will share updates here when available.

Commodity Video Game Technology in Teletherapy

Lookup NU author(s): Dr Gary Ushaw, Dr Rich Davison, Professor Graham MorganORCiD

Downloads


Licence

This is the authors' accepted manuscript of a book chapter that has been published in its final definitive form by Springer, 2017.

For re-use rights please refer to the publisher's terms and conditions.


Publication metadata

Author(s): Ushaw G, Davison R, Morgan G

Editor(s): Nakatsu, R; Rauterberg, M; Ciancarini, P

Publication type: Book Chapter

Publication status: Published

Book Title: Handbook of Digital Games and Entertainment Technologies

Year: 2017

Pages: 431-458

Online publication date: 10/08/2016

Acceptance date: 04/06/2015

Publisher: Springer

Place Published: Singapore

URL: https://doi.org/10.1007/978-981-4560-50-4_26

DOI: 10.1007/978-981-4560-50-4_26

Library holdings: Search Newcastle University Library for this item

ISBN: 9789814560498


Share